as a whole is more and more splitting up into two great hostile camps."
-- Karl Marx
Double Board Omaha is most commonly played high-only with limit betting, though some pot limit and High-Low/BigO games exist. This
article is about Limit Double Board High-Only, but of course many of the concepts carry over to pot limit and high-low games.
The betting rounds are the same as normal Omaha High, except for
the obvious difference that two boards of community cards are placed on the table.
Like all split pot poker, there are levels of complexity to Double Board that don't exist in one-winner games. However, Double Board
is even very different from a split pot game like Omaha High-Low in that in High-Low there sometimes is no qualifying low. Every
Double Board pot has a winning hand on both boards.
Sometimes you will have the nut hand on one board and nothing on the other, and other times you will have a mediocre hand on both
boards. These are completely different circumstances, but in both cases we should normally bet and hope our opponent(s) fold. We are
not bluffing, but scooping a $100 three-way pot (profit about $66, depending upon rake and blinds involved) is preferable to splitting
a $300 three-way pot (profit about $50).
The key concept of Double Board Omaha then is: if you can bet and take the pot, you usually should try and do so. The times before the
river that you should slowplay hands are when you have a very strong complete hand on one board (top full house or better) but
no-pair, no-Ace on the other. Oftentimes it will be very clear when one of your opponents will be betting a hand that works on the
other board. If you have no-hand and no-draw on that other board, normally you wouldn't want to raise and drive out a third player.
If they fold, you have nothing to split with the winner of the other board. On the other hand, if you have a nut hand that is vulnerable
to draws, then usually it will make sense to raise to drive out the other players. Better to split a small pot than lose a big pot.
The reverse is also true. When you can get free cards when you are behind and drawing, especially when drawing to a nut hand on one
board and next to nothing on the other, take the free cards.
Sharing is critically important in Double Board, and to
say the least, many poker players are hideously bad at sharing. Greedy, self-absorbed players are ideal Double Board opponents, even
if sometimes their foolish actions cause you to split smaller pots with them. Greedy players make the pots they win smaller.
You have to love that.
The standard philosophy of all split pot poker is to focus on playing hands that will scoop both parts of the pot. While this is also
true in Double Board, there are some types of hands that might be good single board Omaha hands, but by their nature are weak Double
Board hands. For example, pairs like JJ and TT with two not good cards are very weak in Double Board. The way to usually win with JJ
or TT is hitting a set. But while flopping a set becomes easier when the flop is six cards, three for each board, it is a very rare
thing to spike a Jack on both boards.
That's not to say that you should fold JJ or TT. Rather, the point is you want to play multi-dimensional hands. For example,
J♢J♡T♡8♢ is far stronger than JJ75. It's similar to the concept of why
TT32 is a sucker hand in Omaha High-Low. T3 and T2 are
nearly worthless Omaha holdings, just like J5 is, and J7 and 75 aren't very good either.
Suitedness and doublesuited are important to the strength of your hand, even with non-nut flush cards. This is because while you would
play A♢A♡4♠5♠, and bet a flop where the boards are AK7 and T98, they might run out to be AK7JT and
T♡9♡8♠J♠6♠. You may end up getting half the pot with those 5-high spades you paid zero attention to on the flop.
The point is, you want to be able to look at a hand and see six different decent Omaha holdings. AA is the only two card holding you
can play regardless of the other two cards. KK72 offsuit would be fine to call in the big blind against one opponent or to play on the
button if passed to you, but if facing a raise and a reraise, what two flops are you hoping to get? What flop besides King as the top
card gives you anything at all? Big pairs will win unimproved on one board lots of the time, but they seldom will win both
boards unimproved against two opponents.
Playing hands where you need to get lucky to win one board is to set fire to money in a game called Double Board.
While doublesuited low straight cards are a reasonable Omaha High hand, low cards need to be played with caution in Double Board,
because again, if you make the nuts on one board, you need to make something on the other one. An eight high straight may be the nuts
on one board, but a #3 pair of sevens isn't likely to win the other. So, bigger cards are better. Don't think reraising 8765
is some sneaky secret way to play. KQJT is better. KQJT makes better pairs; it makes better flushes; it makes better straights. Double
Board paupers try to be sneaky. The foundation of successful Double Board players is playing hands that can pound the pot with betting
or stand the heat of others betting -- hands that can make the nuts but also make something that might win your weaker board.
Double Board is most commonly played as part of a mix of games, meaning it is typically seven-handed maximum. While that would suggest
you can play weaker hands than you would in an eight or nine-handed Omaha game, it also uniquely causes problems for some weaker
hands. One of the biggest conudrums of Double Board is what to do with weaker suited-Ace hands. Suited-Ace hands are a staple of
nine-handed Omaha games. Making the nut flush is one of the easiest, most straightforward Omaha plays. But Double Board actually works
against a hand where a suited Ace is the main feature since obviously it harder to make a flush come on both boards. Hands like
A♢9♢6♠4♣ have one powerful holding, but a bunch of crap to go with it. Sports teams of one great player and a bunch of
stiffs seldom beat teams with all solid players... but the one-dimensional teams do score big wins sometimes too. The first time you play Double Board,
you should fold hands like this if anybody has raised in front of you, but as you get more experience, this hand can be played
sometimes, in some positions, against some opponents.
On the other hand, better suited-Ace hands like A♢J♢K♠T♣ are very powerful.
A good rule of thumb is to look at what your second and third best holding are. What is the third-best aspect of A♢9♢6♠4♣?
The 9♢6♠? Well, that's pitiful. The third best aspect of A♢J♢K♠T♣ is A♢T♣. That's going to make
a winner on an Omaha board more often than 9♢6♠ is.
Paying attention to the flow of the action is especially important in Double Board. If a flush is made on the top board, while an
offsuit deuce brick comes on the bottom board, and a new bettor fires out, well, duh, he probably is not betting now because of the
deuce. Very often two opponents will reveal that they are both focusing on the top board, allowing you to call with a weaker holding
than you normally would to try to win the bottom board.
The risk of playing proper split pot strategy, aiming your play to win both boards, is that often the best looking hand, say #3 flush
on one board and #2 full house on the other, will lose to one player with the nut flush and another with nut full house. The type of
hand that will often scoop a pot head-up will often be scooped multiway. If you can gauge the action via the betting that you are
between two players playing their own nut boards, you can get out of the pot early, but sometimes you will just have to learn to
handle losing with very good hands that would be good enough to scoop most of the time.
A typical Hold'em player's brain would explode if forced to confront the much more complex game of Double Board (you get to use 14
cards!), but Double Board offers great opportunities for thoughtful players, especially if you keep in mind another poker
guideline: the more cards you get, the more selective your range of playable hands should be under whatever the circumstances. You get
two boards to try to coordinate with, but so do your opponents.
See also How to Play Dramaha